Supreme Pianos Red Wings
TEAM UNiON | 06/17/2009 | 166 MB
Supreme Pianos is designed for the purpose that using physical modeling technology to achieve the same reality level as sampling while keeping the CPU usage low. In order to do this, Supreme Pianos uses a series of groundbreaking technologies including Harmony Rendering Engine and Multi-Dimension Vector Synthesis. The basic idea of Supreme Pianos is coming from 3D graphic rendering. It uses Physical modeling to shape the sound’s “skeleton” of the piano, and then mapping a series of harmony components on to the skeleton to achieve an authentic sound. Supreme Pianos does not rely on sampling, has a small memory footprint and extreme low CPU usage making it ideal for live performances. Even on a Pentium III 533MHz system, it could work great while running under heavy duty. And on today’s quad core system, Supreme Pianos could maintain CPU usage unnoticeable. Supreme Pianos contains 3 grand pianos, Blue Water Piano, Red Wings Piano and Mini Piano. Supreme Pianos now provides Stand-alone version and VSTi plug-in version running on Windows system. There will be more add-ons in the feature.
– Revolutionary 256 stages/40Hz Harmony Rendering Engine adds Reality to the sound of physical modeling piano.
– Patented Multi-Dimension Vector Synthesisreveals the power of next generation Physical Modeling technology
– Proprietary Real Dynamic Response System accurately represents real grand piano’s non-linear dynamic response.
– Full repedalling feature accurately recreates the behavior between pedal up and pedal down.
– Proprietary 264-strings Sympathetic Resonance System reproduce comprehensive Sympathetic Resonances.
– Optimal Coding for Multi-core CPU leads to extreme low CPU usage and RAM usage.
– Optimal for most MIDI keyboards.
– Small Size, Total 335MB for 3 Pianos
– Full MIDI learn and automation
Harmony Rendering Engine
Harmony Rendering Engine is a ground breaking technology developed to give physical modeling instruments more reality in sound compared to sample libraries.The first step in Harmony Rendering Engine is using a group multi phase filters to separated all harmony components in an instrumental sound. After this step, we could obtain a series of harmony components.The second step is mapping the harmony components to the physical modeling skeleton and then rendering to the final result. The main advantage of Harmony Rendering Engine is that the CPU usage does not affect too much by polyphony numbers. For under heavy duty situation, the CPU usage by Harmony Rendering Engine is 3 times as mono in maximum. But in a sample player, 128 polyphonies often mean 128 times CPU consumption compared to mono. So harmony rendering will lower CPU usage a lot. Harmony Rendering Engine will also be limited in size. It is much less in size than sanples.
Harmony Rendering Engine also could give the sounds more color when cooperated with Multi-Dimension Vector Synthesis technology.
Multi-Dimension Vector Synthesis
Multi-Dimension Vector Synthesis (MDVS in short) is a patented technology developed for next generation physical modeling. MDVS takes all factors as dimensions and modeling the behavior between each of them. For example, MDVS takes pitch, velocity and time as three dimensions and modeling the behavior between them. The result of MDVS leads to a very accurate model.
Cooperated with Harmony Rendering Engine and Multi-Dimension Vector Synthesis, Optimal Coding makes the CPU usage even lower than a sample player! Also the RAM usage is subtle and the plug-in could be loaded within two seconds, that’s really fast. For today’s quad-core system, Supreme Pianos consume less than 2% CPU under heavy duty (over 64 polyphonies). And in a very old system like Pentium III 533, the CPU usage remains 20% maximum under heavy duty.